The Moonsea is located in the northern part of Faerun. While not as cold as the Silver Marches, it is much cooler than the Dalelands or Waterdeep, and people dress warmly all year round (a fur cape or cloak is a common article of clothing in the Moonsea). Anyone who walks around in light clothing during cold weather is obviously either a fool or someone who is using magic to stay warm and doesn't care if people know it (and thus a fool). Minor magic items that protect against the cold, such as rings or potions that give resistance 3 against nonlethal damage caused by cold, are in common use among the wealthier people of the Moonsea, who enjoy not having to wear bulky clothing all the time (and these people are the ones who can afford bodyguards to protect them from robbers who would take such luxuries from them). The lake itself is fed by glacial meltwater and even in summer it can be cold enough to kill a swimmer. Because of this, most people who make their living on the water can't swim, since they've never had the opportunity to practice; instead, they have learned more practical skills such as fire building and how to not fall out of a boat.
In the winter months much of the sea freezes over, making travel across the ice possible but (due to the great distances involved) not very common. The larger cities sometimes use ice-breaking ships, summoned monsters, or fire magic to keep their dock areas somewhat clear of ice, though this is impractical on a large scale. Ice fishing is common, with fishermen walking to their favorite spots rather than boating. The first snow usually falls in early to middle Uktar, and the land is consistently snowy from Nightal to Alturiak, with occasional snowfalls happening through Tarsakh.
The frequent cold and limited technology means that Moonsea inns usually have a small number of large rooms rather than a large number of small rooms; this reduces the number of individual fireplaces needed and the overall risk of fire. Some inns have just one large common room heated by a large hearth. This means these places have less privacy than a typical adventurer's inn but attacks are less likely because there are so many witnesses. The places with smaller rooms tend to use closed metal braziers full of hot coals to offset the chill.
Because of their frontier situation and the many threats in the Moonsea (particularly from rival city-states), the people of the region are mistrustful of any stranger, since any unknown person could be a spy or assassin from a rival settlement. Unlike other harsh lands where a culture of hospitality to all became the norm for the sake of survival, the Moonsea folk have more of a "take care of your own" attitude. This also makes them reluctant to turn to outsiders for help except under great duress, or when they have no questions about a person's motivations (for example, even in the Moonsea a paladin of Torm is someone you can trust to help you without an ulterior motive). Strangers must prove their worth before earning even a small measure of free hospitality. While the people of the Moonsea are not inherently evil or distrustful (any more than the people of the Dales are inherently friendly and good), that is the attitude bred into them by a culture where survival is hard work and the kind-hearted are usually taken advantage of.[img][/img]
